Vulkan is a Graphics Application Programming Interface (API) that changes how your game communicates with your GPU. To make it easier for you to understand if you’re not tech-savvy, Rainbow Six Siege ...
With the new API support's recent addition, Vulkan is now available on "Valheim" on Steam. Even though the survival game can only be played through early access, the latest improvement could be a ...
Following its reveal during the Ubisoft Forward stream last night, Hyper Scape is now in open-beta and ready for everyone to see how its iterated on the popular ...
The next generation of real-time visuals is ray tracing, and developers can now turn to the open Vulkan graphics API to bring this tech into their games. The Khronos Group consortium announced today ...
If you’ve been playing Valheim since release, then you probably already know what to expect when you go to launch your game. After an update in late February, though, many users started seeing a new ...
There's no need for Nvidia's handy Vulkan extension any longer... When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Today marks the moment the ...
The Raspberry Pi 4, Raspberry Pi 400, and the Compute Module 4 have passed a key test to get Vulkan support, which will eventually give developers better access to the computers' Broadcom VideoCore ...
Unity's new beta branch has launched, adding a bunch of new features to the game engine, including support for Google Daydream VR, more graphical features and full support for the Vulkan API. No doubt ...
The Khronos Group makes OpenGL and Vulkan, two cross-platform graphics application programming interfaces (APIs) that seek to run on every platform that might be of interest to gamers. Vulkan just ...
Valve recently announced that it was independently developing its own open source shader compiler (called "ACO") for Linux to act as an alternative for the existing LLVM compiler. Now, I realize ...
The Khronos Group have been busy helping free game-makers from the clutches of the DirectX API with new Vulkan functionality, but it was feared the new multi-GPU support for the open-source API was ...
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