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It’s not hard to see why Sony would be interested in pursuing an aggressive live-service games strategy, then, beyond just the potential profits. PlayStation’s first-party teams like Naughty ...
Sony plans to release at least one big first-party AAA singleplayer PlayStation game per year, but only 'at the right time' ...
Hermen Hulst, the head of PlayStation Studios, recently explained Sony’s strategy regarding the types of games it produces.
Thanks to Helldiver II's success, Sony isn't ready to give up on live service games any time soon, confirming plans to invest further into GaaS titles.
PlayStation gives deep insights into its future strategy in a business presentation: strong single-player games, targeted live service expansion and long-term IP focus.
While fans wait for crumbs of new information about PlayStation games like Intergalactic or Wolverine, Sony is continuing to tout their current and future live services ...
PlayStation are not giving up on live service games as they hope to repeat the success of Helldivers 2 rather than the ...
Despite its best efforts, PlayStation’s live-service strategy hasn’t borne the fruits it has hoped for thus far. The company’s initial plan was to charge head-first into the market with 12 ...
Continued cancelled live service projects paint a worrying picture for PlayStation's strategy going forward, unless the platform refocuses on what it does best. More cataclysmic than the misguided ...
Live service was a mixed success ... follow through on something it claims to be a pillar of its strategy — just look at its PlayStation VR2, which was virtually abandoned in 2024.